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Hammertail Game Model Slot5 by Artificialproduction Hammertail Game Model Slot5 by Artificialproduction
This game model ist engine ready with ~40 bones and diffuse, spec, emissive, normal map, damage map and damage normal map.

The Hamertail will be availiable in Slot5.de

Video: [link]
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:icon3dfreak3d:
3DFreak3D Featured By Owner Jun 17, 2012  Student Digital Artist
Perfect normal maps!!! :)
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:iconvicious713:
Vicious713 Featured By Owner Nov 21, 2011  Hobbyist General Artist
Fantastic looking game over there so far. I have to say though, these are fairly aerodynamic ships. They look like a precursor to wipeout type ships in design or something. My point is they look like they should be in atmosphere, not in space =O
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:iconartificialproduction:
Artificialproduction Featured By Owner Nov 24, 2011  Professional Digital Artist
Thanks! The first game concept supported flying in atmospheres, but we had to change very much ;) You can´t fight on planets atm, but that will possible in future.
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:icondaowg:
Daowg Featured By Owner Nov 15, 2011
Nice ships :D
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:iconartificialproduction:
Artificialproduction Featured By Owner Nov 24, 2011  Professional Digital Artist
Thx^^
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:icondaowg:
Daowg Featured By Owner Nov 25, 2011
No Problem :)
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:icondarkviruzz:
DarkViruzz Featured By Owner Nov 10, 2011  Professional Interface Designer
Amazing what you did..wow
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:iconartificialproduction:
Artificialproduction Featured By Owner Nov 24, 2011  Professional Digital Artist
hehe, not my best, but thx :D
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:iconmadlittlemods:
MadLittleMods Featured By Owner Nov 9, 2011  Professional Interface Designer
Your texturing and lighting make it look so real!
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:iconartificialproduction:
Artificialproduction Featured By Owner Nov 24, 2011  Professional Digital Artist
I´m suprised too ;D thanks!
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:iconlinolafett:
Linolafett Featured By Owner Nov 8, 2011
bitte noch in "slot5.de" umändern, kannst du auch, ohne die deviation neu hochladen zu müssen ;)
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:iconthexduke:
THExDUKE Featured By Owner Nov 7, 2011  Professional Digital Artist
Hammertail - äh .. teil :)
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:iconartificialproduction:
Artificialproduction Featured By Owner Nov 7, 2011  Professional Digital Artist
Hehe, dankeschön :) Die Normal Map in PS zu ergänzen macht echt was her^^
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:iconthexduke:
THExDUKE Featured By Owner Nov 8, 2011  Professional Digital Artist
"Die Normal Map in PS zu ergänzen macht echt was her" ... ich versuch gerade zu verstehen was du meinst...kann mir unter ergänzen nix vorstellen? Hast du die einfach noch bisl gepimpt oder was`?
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:iconartificialproduction:
Artificialproduction Featured By Owner Nov 8, 2011  Professional Digital Artist
Für das Low Poly Mesh hab ich ja eine NM vom High Poly und diese ist ja recht schlicht, sprich keine Kratzer oder so. In PS wandel ich dann meine Spec Map in eine Normal map um und lege diese über die vorhandene. Dadurch wirken dann Nieten, Kratzer oder Streifen realistisher ;)
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:iconthexduke:
THExDUKE Featured By Owner Nov 8, 2011  Professional Digital Artist
Aha...wie wandelst du die spec map denn bitte in ne NormalMap um? Benutzt du Crazybump?
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:iconartificialproduction:
Artificialproduction Featured By Owner Nov 8, 2011  Professional Digital Artist
Ne mit xNormal, sehr praktisches Plugin. Geht auch mit 64bit.
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:iconbanzaisquirrel:
BanzaiSquirrel Featured By Owner Nov 6, 2011
Very nice.
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:iconartificialproduction:
Artificialproduction Featured By Owner Nov 7, 2011  Professional Digital Artist
Thx!
Reply
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Submitted on
November 6, 2011
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